RTRoboticsTools.in

Coordinate Transform Calculator

Define a tree of coordinate frames (each relative to a parent, like a URDF or a set of static_transform_publisher nodes), then look up the transform between any two frames or transform a point between them — with a live 3D tree preview.

Preset chains

Frames

NameParentx (m)y (m)z (m)roll (deg)pitch (deg)yaw (deg)

Each frame's x/y/z/roll/pitch/yaw is its pose relative to its parent, ROS/URDF fixed-axis X-Y-Z convention — the same as a static_transform_publisher or a URDF <origin>.

Transform a pose

A position + orientation expressed in camera_optical_frame, converted into world. Pick the source/target frames in the panel next to the 3D view.

Position (m)

Orientation in camera_optical_frame

Result in world

Position (m)

x: 0.2000

y: 0.0000

z: 0.2500

Quaternion (x, y, z, w)

x: -0.5000

y: 0.5000

z: -0.5000

w: 0.5000

Roll / Pitch / Yaw (deg)

roll: -90.00

pitch: 0.00

yaw: -90.00

Each frame is defined relative to its parent, then composed up the tree to world space — the same model as ROS 2's tf2. Translation/rotation use the ROS/URDF fixed-axis X-Y-Z convention throughout.

source target world

Look up transform

Transform of camera_optical_frame expressed in world — matches tf2's lookupTransform("world", "camera_optical_frame").

Translation (m)

x: 0.2000

y: 0.0000

z: 0.2500

Quaternion (x, y, z, w)

x: -0.5000

y: 0.5000

z: -0.5000

w: 0.5000

Roll / Pitch / Yaw (deg)

roll: -90.00

pitch: 0.00

yaw: -90.00